Review Questions
Besides modifying resources, game goals, power, and similar “meta” aspects of a game, how can a designer tweak AI to make it more symmetrical to a normal player?
Name at least one reason you might include more randomness into a game.
Name at least two things you must consider when balancing a competitive, non-team based multi player game.
Name at least two considerations that should be taken into account in a cooperative game.
What is the difference between a symmetrical and asymmetrical game? For each style of balance, name at least one type/genre/specific example of a game or gameplay that tends to use that style.
Critical Thinking Questions
Imagine that the course was designed around implementing a 2D game prototype instead of a 3D game prototype. How would that affect your art direction for the game? How would you re-balance your game to make it appropriate to a 2D view?
Define a “boss,” and think of one of your favorite boss encounters. What about the encounter made that boss especially interesting? How could you apply this to your own game?
Describe the tension in balancing a game for newcomers versus experts, including what each type of player should “expect” out of playing the game. What game can you think of that does a good job of this, and how does that game do so?
Which of the three ramping approaches described in the unit do you believe encourages the most player engagement? Think of a specific game you enjoy that uses that ramping strategy, and use it as an example to argue your point (possibly by using it as a counterexample against other ramping strategies you DON’T find engaging).
Why do you think so many developers make the mistake of making their game too difficult? How can developers help ensure the difficulty is balanced properly?



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Respuesta :

Answer:

Artificial Intelligence

Artificial Intelligence, or AI, is the ability of a computer to act like a human being. It has several applications, including software simulations and robotics. However, artificial intelligence is most commonly used in video games, where the computer is made to act as another player.

Nearly all video games include some level of artificial intelligence. The most basic type of AI produces characters that move in standard formations and perform predictable actions. More advanced artificial intelligence enables computer characters to act unpredictably and make different decisions based on a player's actions. For example, in a first-person shooter (FPS), an AI opponent may hide behind a wall while the player is facing him. When the player turns away, the AI opponent may attack. In modern video games, multiple AI opponents can even work together, making the gameplay even more challenging.

Artificial intelligence is used in a wide range of video games, including board games, side-scrollers, and 3D action games. AI also plays a large role in sports games, such as football, soccer, and basketball games. Since the competition is only as good as the computer's artificial intelligence, the AI is a crucial aspect of a game's playability. Games that lack a sophisticated and dynamic AI are easy to beat and therefore are less fun to play. If the artificial intelligence is too good, a game might be impossible to beat, which would be discouraging for players. Therefore, video game developers often spend a long time creating the perfect balance of artificial intelligence to make the games both challenging and fun to play. Most games also include different difficulty levels, such as Easy, Medium, and Hard, which allows players to select an appropriate level of artificial intelligence to play against.

Explanation:

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