2. Read the following scenarios about how three different programmera approach
programming a computer game. Identify which type of programming design
approach each represents (3 points):
a) Yolanda first breaks down the whole game she needs to program into modules.
She then breaks these modules into smaller modules until the individual parts are
manageable for programming. She writes the smallest modules, and then
recombines them into larger parts.
b) Isabella takes the game process and groups together sets of related data involved
in the process. She then identifies the messages the data should respond to. After
writing the code for each set of data, Isabella then combines, tests, and refines the
subsets until the software runs properly